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Music for a Video Game (Solo 5-oct Marimba)

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Genre: Solo Marimba
# of Players: 1
Level: Medium | Duration: 25:00
Publisher: C. Alan Publications | Copyright: 2018

Download mp3 | Click on images to left for score sample

Price:
$25.00
Item #:
25190
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Notes & Instrumentation
Video
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  • Notes & Instrumentation

    Music for a Video Game strongly resembles soundtracks from video games like Final Fantasy and The Legend of Zelda. The seven movements may be performed in varying combinations, and each represent a scene from an epic fantasy story.

    Genre: Solo Marimba | # of Players: 1
    Level: Medium | Duration: 25:00

    Instrumentation


    Program Notes
    The purpose of Music for a Video Game is to strongly resemble soundtracks from fantasy video games like Final Fantasy or The Legend of Zelda. The movements are ordered such that they tell a hypothetical story, beginning with a “Prologue” and ending with an “Epilogue.” Each inner movement represents a certain scene one may reasonably expect from a video game with a fantasy setting.

    “The King’s Procession and Decree” opens with a proud, deliberate march as royal figures are escorted in front of the public. A horn call then interjects signifying the arrival of the king, whose profound speech is represented by resonant, spacious, planed harmonies, followed by another march, and the king is escorted away.

    “A Mysterious Forest” paints a portrait of a dark forest where one cannot see much outside light or any of the dangers that may lurk nearby. The movement includes an intense, march-like section flanked by sparse, gestural ideas.

    “Riding on Wind, Soaring over Mountains” exudes the excitement of being able to fly and discovering interesting new places. The movement is tuneful, rhythmic, and relentless throughout.

    “Childhood Memories” is made up of chorales and moving, lyrical sections. It represents a fictional character’s reflection on his or her life and journey’s in the wake of impending danger.

    “The Face of Evil” is the “final boss theme” of the story. Loud and intense throughout, it depicts the final epic struggle between good and evil.

    Music for a Video Game was commissioned by Chandler Franco and premiered at Tennessee Tech University in March of 2018.

    The complete work is around 25 minutes long, so it is perfectly acceptable to perform just one or a small combination of movements. If the performer does this, it may help to take into consideration the tempo and mood of each movement in order to create a logical and aesthetically pleasing order.

    1. Prologue (Moderate)
    2. The King’s Procession and Decree (Moderate/Fast)
    3. A Mysterious Forest (Slow)
    4. Riding on Wind, Soaring over Mountains (Fast)
    5. Childhood Memories (Slow)
    6. The Face of Evil (Fast)
    7. Epilogue (Slow/Moderate)

  • Video

    • Music for a Video Game (solo marimba), by Marco Schirripa

      Music for a Video Game, by Marco Schirripa Performed by Marco Schirripa at Tennessee Tech University, 3/28/2018. 1. Prologue 0:00 2. The King's Procession and Decree 2:37 3. A Mysterious Forest 6:25 4. Riding on Wind, Soaring over Mountains 9:50 5. Childhood Memories 12:53 6. The Face of Evil 18:10 7. Epilogue 21:03 This piece is meant to imitate the soundtracks of fantasy video games like Final Fantasy, Tales of _____, etc. The movements are ordered in the way that each scene may take place within a story, but they can be performed separately or in other combinations! This piece is available for purchase through C. Alan Publications: http://c-alanpublications.com/music-for-a-video-game/ Video by Adam Sprouse. Find his channel here: https://www.youtube.com/user/gyro867 www.marcoschirripa.com
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    1. Percussive Notes New Literature Review

      As the title implies, “Music for a Video Game” sets out to, in the composer’s words, “strongly resemble soundtracks from video games like Final Fantasy or The Legend of Zelda.” This seven-movement, 25-minute work certainly succeeds in this area, taking the performer and listener on a hypothetical journey through a fantasy video game setting. Movement titles such as “The King’s Procession and Decree” and “Riding on Wind, Soaring over Mountains” give a sense of the programmatic aspects of this work.

      “Music for a Video Game” requires an advanced player with well-developed four-mallet chops. Octaves, coordination, fast double stops, and roll control are just some of the many techniques required. Movement Six, “The Face of Evil,” is especially challenging, with fast rotation strokes and double stops.

      Much of the work is tonal (with some surprising harmonic turns), with a strong sense of rhythm and forward momentum through many of the movements. The programmatic nature of this work, with its many character changes, will take a dedicated, sensitive musician to capture. I plan to recommend this engaging marimba solo to my video game loving students (which is most of them!).

      Joseph Van Hassel
      Percussive Notes
      Vol. 57, No. 4, September 2019
      on Jul 15th 2022

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