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Genre: Snare Drum with Electronic Accompaniment
# of Players: 1
Level: Medium Difficult | Duration: 6:30
Publisher: C. Alan Publications | Copyright: 2017
Download mp3 | Click on images to left for score sample
DOWNLOAD ELECTRONIC ACCOMPANIMENT
Practice Track with Click (.MP3 file, 12.5MB)
Performance Track (.WAV file, 140MB)
DOWNLOAD ELECTRONIC ACCOMPANIMENT
Practice Track with Click (.MP3 file, 12.5MB)
Performance Track (.WAV file, 140MB)
Oculus is a snare drum and tape piece inspired by a tour to the Pantheon in Rome, Italy. The track encapsulates the listener inside of the Pantheon, while the performer simultaneously accentuates the melodic material.
Genre: Snare Drum with Electronic Accompaniment | # of Players: 1
Level: Medium Difficult | Duration: 6:30
Instrumentation
Snare Drum
Program Notes
In the summer of 2016, UNC-Greensboro’s Wind Ensemble went on a performance tour to Europe (Czech Republic, Austria, and Italy). Our last stop on the tour was Rome, Italy, which was the most memorable location for me.
On our last day of the tour, we were given a free day to explore wherever we pleased in Rome. My colleagues and I decided that we would start off the day with the Pantheon. After walking through a series of narrow side roads, you make one final turn and the Pantheon appears out of nowhere. The power and beauty of the building took my breath away. The columns, lettering, and the materials were all so pristine still to this day. When I was walking through the entrance doors, I couldn’t help but look up and see the single oculus with a stream of light illuminating the entire interior of the building. I still have a hard time understanding how architects in 128 A.D. were so innovative. I was captivated by the Oculus as I walked around the inside of the building. Rafael’s grave, the precision in design, the flooring was all so humbling, yet all I could find myself observing is how the light shined through the oculus. The first theme presented in the tape part symbolizes the light coming from the oculus. As the performer explores the interior of the Pantheon, this theme always finds its way back, symbolizing the always-changing beam of light coming from the oculus.
– Korry Friend, 2017
This 6½-minute solo for snare drum and electronic accompaniment is challenging without being overwhelming and yet is subtle in its presentation of “hard licks.” Fans of the marching arts will appreciate the intent of the piece, as it is similar to a majority of concert snare works that are emerging today—solos that enmesh advanced technical facility within a through-composed work accompanied by an electronic soundscape. Amid a growing body of pieces written in this vein, “Oculus” stands out for its sonic uniqueness and pedagogical value.
From a technical standpoint, the performer is required to have a firm grasp on syncopated rhythms, hemiolas, flam rudiments, and shifts from double-stroke rolls to concert rolls overtop a changing rhythmic base. Any performer who has spent time “chopping out” to DCI videos should have no problem getting through the “meat” of this solo. One challenge for those types of players, however, might be making the transition to a concert snare solo that requires several moments of concert sensitivity and subtleness during transitions and ends of musical phrases. While many moments of moderate rhythmic and rudimental challenges are present in this piece, overall it is not insurmountable for players who want to dip their toe into the pool of snare-with-accompaniment works. With a tempo that is a relaxed quarter note equals 110, and musical phrases that are built off of primarily sixteenth-note based gestures, this piece can function well on a performance stage, as well as within a semester of snare drum repertoire curriculum.
Joshua D. Smith
Percussive Notes
Vol. 57, No. 3, July 2019 Joshua D. Smith on Jul 13th 2022